Hearthstone PullsDay Thursday: Post Your Popped Packs

Hearthstone PullsDay Thursday: Post Your Popped Packs


PullsDay Thursday: Post Your Popped Packs

Posted: 14 Mar 2018 05:11 PM PDT

Greetings Travellers,

This is a new weekly thread to showcase your crazy or unlucky pack openings, for F2P players and whales alike!

The goal of this thread is to draw discussion around pack openings into a centralized post every week, so that players have a dedicated place to share their pulls. Whether you got a sweet Tavern Brawl reward or Arena chest, we want to see it! You can also post in /r/HSPulls.

Pack Openings are still relegated to a megathread on the first day of a new expansion

Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

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almost done crafting my Miracle Rogue deck

Posted: 14 Mar 2018 03:53 PM PDT

Weapon Up!

Posted: 14 Mar 2018 10:58 AM PDT

Five Thoughts on New Arena (Patch 10.4)

Posted: 14 Mar 2018 08:32 AM PDT

tl;dr. Overall, Patch 10.4 changes to the Arena was huge win for drafting, but a pretty big loss for Arena gameplay. Hope the problematic parts of this system gets tweaked before Witchwood!


A few thoughts on the new Arena system from the perspective of an Arena vet and keeper of the Lightforge Arena Tier List and Lightforge Arena Podcast:

  1. Drafting in Sets of Equal Power Level is Better, Period. I think anyone who's done an Arena draft in the new system will agree. This is better. Blizzard may not be getting all the sets exactly right, but it's a vastly more interesting system resulting in more real choices in the draft. This cannot be understated. This is also the one great change that's somewhat masking all the other major flaws of the new system that have nothing to do with this fundamental change, although Arena vets in /r/ArenaHS have certainly picked up on it.

  2. Too Many Legendaries Results in Lower Skill in Gameplay. Currently, according to HSReplay data, 9%+ of decks in the Arena have at least one Lich King. You've probably also noticed that powerful Legendaries in general are being offered much more frequently than before. This is a separate system and separate decision from the overall drafting changes. One does not require the other. This change makes Arena victories much more based on who lucks out on the powerful legendaries (both in draft, and more importantly in whether they are drawn in the game), lowering the skill impact of the Arena. It's also far less special to see one, taking away much of the fun of drafting a Lich King, or seeing one be played against you. When you make Legendaries common, they stop feeling Legendary. I understand this has always been the case in constructed, but please don't bring that to the Arena. Arena is home of the Chillwind Yeti. Didn't Blizzard learn anything from all that Death Knight outrage over the summer? Huge game-swings based entirely on drawing a card and making it to turn 8 are not fun. Arena players near universally dislike this change. Do casual players even like this? Maybe constructed players?

  3. Too Many Powerful Cards Results in Lower Skill in Gameplay. Blizzard made an interesting decision here. Rather than balance offering rates around the middle, a "balanced card", to make a balanced game, dropping offering rates as values get too high (volatile) or too low (feelsbad), they decided to make a system where offering rates are highest for the best cards in the game, scaling down. Because sets are now offered in equal value, we can use HSReplay to see the disparity. Spikeridge Steed is seen in 62% of Paladin decks, while Arrogant Crusader is seen in 12.3% of decks. Even accounting for selection bias at the top, Steed competitors Equality and Vinecleaver are still each seen in 45% of decks. That's a HUGE disparity between selection of top cards and average cards, upsetting the balance in the Arena. Top cards are always blatantly overpowered, and cause huge swings in the game in favor of those who draw it, swings that are difficult to be tempered by good play. The Lightforge Tier List uses a 1:1 scale in raw power level determined from an algorithm based purely on what the card does (no win rate info), and I consider any card rated 150 (aka: +50% an average card) to cause game-winning swings, and any card 200 (aka: +100% an average card) to be unsalvagably OP if drawn. Vinecleaver is ~200, Steed and Equality are ~150. It is not a GOOD thing to have more of these cards. Two negatives in HS do not make a positive. If everyone has more of these tools, that does not make the game LESS determined by who draws these cards, but MORE determined by this. The regular skills of managing trades, tempo, card advantage, health, can only go so far, and these cards by their design break this paradigm down. Gameplay skill has been reduced in 10.4 dramatically from this change, and the effect of edging out your opponent by 6-8 tempo/card advantage points over the course of the game, which in Classic meta was 85%+ determinate of outcome, is now maybe 65%. This doesn't feel good, and limits the upside of improving in the Arena. Is that fun? I'm not exactly qualified to comment on fun, but it better be REALLY fun, because the costs in gameplay skill impact is huge. To Arena vets, this meta feels like the Dual-Classes Halloween event mostly for this reason, and reason #3. Some change needs to be made here.

  4. Lack of Transparency Results in Lower Skill in Gameplay. I'm not going to beat this dead horse (too much). It's been brought up repeatedly by so many (every single?) Arena players now over the course of the last year. Blizzard has still not provided any indication of what the rules of the Arena are, since they started changing individual card offering values by hidden percentages in June 2017. At first, they didn't even tell us they were doing it. Then, it was micro-adjusts up to 5%, which eventually turned into up to 40% (again, without Blizzard acknowledgement, but based on HSReplay data). Now, every single card for every single class is effectively macro-adjusted, by incredibly huge margins (bad cards never seen, 1.5 Steeds per deck). And we still do not have any information how what the offering odds actually are. Also, unsuprisingly, what Blizzard tells us is again, wrong. In the developer video for Patch 10.4 changes, it was noted that offering adjustments to spells/weapons and everything else would remain in tact, and only the rarities would be mixed and "below average" cards seem less frequently. But, clearly from HSReplay data, the spells/weapons bonus is gone (or at least more than halved), and it's not only "below average" cards that have been adjusted down, but there seems to be a scale where top cards are offered more. That makes it very difficult to draft intelligently in anticipation, and very difficult to anticipate what remains in your opponent's decks for gameplay skill. This probably isn't something casual players care or worry about, but both in constructed and arena, knowing your opponent's deck is a crucial skill in HS. Now, in Arena, this is hidden, fuzzed, and in all likelihood changing frequently with no notice as the system is adjusted. Considering the art of anticipation is half the higher level skills in the Arena, after you learn the basic fundamentals, this is a huge loss in the skill pool in Arena. Keep in mind, that this is not a skill loss that has been replaced in any way in Arena gameplay. While drafting may require more skill overall now, buffered by the new positive drafting system, the same cannot be said for gameplay. Instead, there is a huge void where half the advanced skills in Arena used to be.

  5. Implementing Equal Tier List Deck Scores, Now That We Have the Technology. Here's a puzzler. Now that we have the technology to make all decks the same tier list value, and let skill in drafting determine how good our decks end up, how well archetyped or well synergized, or well balanced the result is. . . Blizzard chose to not do this. Instead, drafting is STILL random at the level of sets. Some drafts will be offered much better sets than others. Not all drafts will have the same tier list value decks. That's odd to me. Seems like a simple way to increase skill and gameplay impact in the Arena by removing unnecessary RNG variance that was passed up. And, see #4 above, gameplay skill is in dire need of some help in the new Arena.

Overall, #1 has made such a huge and positive impact on the Arena draft, that it's sad to see the actual Arena gameplay suffer so much from patch 10.4. And, most of it is completely unnecessary, but rather as a result of implementation decisions/oversights by Blizzard. As this is the first iteration of the new system, I'm sure Blizzard will be making tweaks to the new system. But I really hope they don't let the well deserved positive reviews of the drafting system in #1 blind them to the fact that the bulk of the gameplay in Arena has gotten worse overall, and not better, from the change. And, I hope that they make some fixes to the system before the Witchwood launches the next rotation.

Thanks for reading!
ADWCTA

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It's the year 2020, there are no more "unique" new keywords

Posted: 14 Mar 2018 01:39 PM PDT

Hearthstone's latest expansion "Return to Gadgetzan Vol. 3" has just been released, following the rotation of "Gadgetzan Electrical Boogaloo", "Dankmoon Fairy Tales" and "Who Patched Patches the Pirate?" into the game mode (which was introduced in 2019) "Wildwoods" which is basically a Wilder Wild. Expansions now rotate from Wild into Wildwoods.

Some of the new keywords thus far that you may consider knowing are the following:
"If you played an Elemental last turn..." is now called Elemeddling.
"At the start/end of your turn" are now called Start/End of Turn respectively.
"Cast this again" has been renamed to Recast.
"Can't be targeted by spells or Hero Powers" remains roughly the same, only that it now is bold.

With Gadgetzan Vol. 3, it is expected for Elemental Murloc Hunter to rise again while its only real counter deck, Taunt Beast Mage has been nerfed to the ground with the rotation of Shatter (which actually got added to Standard in 2019) to Wildwoods.

Blizzard hasn't addressed the reason on why Shaman has yet to receive literally any cards since the Dark Ages of Hagatha the Witch in 2018... we do not speak of these times.

As of Warlock, the rotation of the class to Wild has really helped on keeping the meta stale.

May you have any questions to ask about the future of this game, hesitate not, I'll answer as soon as I get the chance. I must get going now since it actually is against Activision's terms of use to publically share such information to the past. Blizzard jail is no joke anymore...

submitted by /u/Kittenguin
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Day 9 believes in warrior

Posted: 14 Mar 2018 02:40 PM PDT

Look at this amazing PaReward!d!

Posted: 14 Mar 2018 10:08 AM PDT

K&C Deckbuilding Guide to get Easy Legend

Posted: 14 Mar 2018 08:44 AM PDT

There is no debate, Zero is even (Sorry Baku)

Posted: 14 Mar 2018 08:41 PM PDT

Ok, this whole "mystery" concerning zero strikes me as quite odd.

There is no "deciding" that zero counts as even or not. Mathematicians do not struggle with this definition. There is no deep theory concerning it. It is not any sort of edge case. Anyone implying that it is neither, or even that the classification is particularly tricky, is wrong.

Even numbers are integers that, when they are divided by 2, have no remainder. Alternately stated, they are the set of integers of the form 2N, where N is an integer. 0 is an integer. 2 x 0=0. Ergo, zero is even.

It is true that zero is neither positive nor negative, but that is a separate issue.

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gf (now wife) had this cake made for my 30th.

Posted: 14 Mar 2018 05:50 AM PDT

For every arena screenshot with 4 legendaries, 3 other players drafted 0 legendaries. Average is 1.3 legendaries per arena deck.

Posted: 14 Mar 2018 04:21 PM PDT

*Edit: Updated everything. Just added more details.

The average arena deck has about 1.318 legendaries. So don't be surprised if you get any legendaries when you draft.

To put that into perspective:

For every screenshot you see on the front page with 4 legendaries, 3 other players drafted 0 legendaries.

NumLegendaries chance(%)
0 26%
1 32%
2 28%
>2 14%

I realized during my research that this isn't about combining coin flips (flipping heads 3 times is a 1/8 chance). It is more like 'let's flip a coin, and then flip a coin again'. Each time you draft a card, you have a 4.3% chance it's a legendary. So you could end up with 9 legendaries just by rolling the same number 9-times out of 30 on a 24 sided die (and you get 30 tries to do it!).

Overall Sum of legendaries per deck: 1.318

In Arena, decks have this many of each legendary PER DECK:

Card In % of Decks Copies Total Legendaries (per deck)
8 ★The Lich King 9.90% 1.05 0.10395
9 ★Ysera 5.70% 1.01 0.05757
10 ★Y'Shaarj, Rage Unbound 5.60% 1.03 0.05768
4 ★Kazakus 4.10% 1.05 0.04305
6 ★Cairne Bloodhoof 4.10% 1.02 0.04182
8 ★Medivh, the Guardian 3.80% 1.01 0.03838
10 ★Deathwing 3.70% 1.01 0.03737
7 ★The Curator 3.60% 1.01 0.03636
7 ★Hogger, Doom of Elwynn 3.60% 1.02 0.03672
8 ★Tirion Fordring 3.40% 1.07 0.03638
6 ★Sunkeeper Tarim 2.90% 1.07 0.03103
2 ★Pyros 2.50% 1.06 0.0265
6 ★Val'anyr 2.40% 1.02 0.02448
5 ★Elise the Trailblazer 2.30% 1 0.023
6 ★Aya Blackpaw 2.30% 1.16 0.02668
5 ★Prince Malchezaar 2.10% 1 0.021
6 ★Hogger 2.10% 1.01 0.02121
6 ★The Black Knight 2.00% 1.01 0.0202
7 ★Archmage Antonidas 1.80% 1.03 0.01854
8 ★Sindragosa 1.80% 1.03 0.01854
8 ★Ragnaros, Lightlord 1.70% 1.04 0.01768
4 ★Arfus 1.70% 1 0.017
9 ★Onyxia 1.70% 1 0.017
8 ★Marin the Fox 1.60% 1 0.016
9 ★Soggoth the Slitherer 1.50% 1.01 0.01515
9 ★Master Oakheart 1.50% 1.01 0.01515
6 ★Mukla, Tyrant of the Vale 1.50% 1 0.015
7 ★Baron Geddon 1.40% 1.01 0.01414
9 ★Lord Jaraxxus 1.40% 1.02 0.01428
10 ★N'Zoth, the Corruptor 1.30% 1 0.013
4 ★Barnes 1.30% 1.01 0.01313
10 ★Deathwing, Dragonlord 1.20% 1 0.012
3 ★Zola the Gorgon 1.20% 1 0.012
9 ★Alexstrasza 1.10% 1 0.011
7 ★Don Han'Cho 1.10% 1.02 0.01122
10 ★Yogg-Saron, Hope's End 1.10% 1.01 0.01111
6 ★Wrathion 1.00% 1.01 0.0101
4 ★Genzo, the Shark 0.90% 1.01 0.00909
1 ★Shifter Zerus 0.90% 1 0.009
9 ★King Krush 0.90% 1.04 0.00936
3 ★Auctionmaster Beardo 0.80% 1 0.008
6 ★Illidan Stormrage 0.80% 1 0.008
8 ★Gruul 0.80% 1 0.008
8 ★The Boogeymonster 0.80% 1 0.008
6 ★Aluneth 0.80% 1 0.008
3 ★Moroes 0.70% 1 0.007
5 ★Leeroy Jenkins 0.70% 1 0.007
3 ★Shaku, the Collector 0.70% 1.05 0.00735
5 ★Harrison Jones 0.70% 1 0.007
6 ★Hemet, Jungle Hunter 0.70% 1 0.007
4 ★Spiritsinger Umbra 0.70% 1 0.007
5 ★Lyra the Sunshard 0.70% 1.02 0.00714
2 ★Prince Keleseth 0.70% 1 0.007
4 ★The Darkness 0.60% 1 0.006
5 ★Raza the Chained 0.60% 1 0.006
10 ★Kun the Forgotten King 0.60% 1.03 0.00618
8 ★Kathrena Winterwisp 0.60% 1.01 0.00606
7 ★Prophet Velen 0.60% 1.02 0.00612
2 ★Bloodmage Thalnos 0.60% 1 0.006
6 ★Rin, the First Disciple 0.50% 1.01 0.00505
5 ★White Eyes 0.50% 1.09 0.00545
3 ★Sonya Shadowdancer 0.50% 1.04 0.0052
10 ★Tyrantus 0.50% 1.02 0.0051
9 ★Cenarius 0.50% 1.02 0.0051
9 ★Malygos 0.50% 1 0.005
9 ★Dragoncaller Alanna 0.50% 1.01 0.00505
4 ★Professor Putricide 0.50% 1.06 0.0053
5 ★Princess Huhuran 0.50% 1.04 0.0052
8 ★Kalimos, Primal Lord 0.50% 1.07 0.00535
4 ★Fandral Staghelm 0.50% 1.04 0.0052
3 ★Wickerflame Burnbristle 0.50% 1.01 0.00505
8 ★Al'Akir the Windlord 0.50% 1.04 0.0052
3 ★Edwin VanCleef 0.50% 1.03 0.00515
4 ★Prince Valanar 0.50% 1 0.005
8 ★Grommash Hellscream 0.50% 1.06 0.0053
5 ★Knuckles 0.40% 1.04 0.00416
3 ★Tinkmaster Overspark 0.40% 1 0.004
5 ★Ixlid, Fungal Lord 0.40% 1.02 0.00408
7 ★Inkmaster Solia 0.40% 1 0.004
7 ★Lynessa Sunsorrow 0.40% 1 0.004
5 ★Bolvar, Fireblood 0.40% 1.01 0.00404
3 ★Prince Taldaram 0.40% 1 0.004
5 ★Skull of the Man'ari 0.40% 1.01 0.00404
3 ★King Mukla 0.30% 1 0.003
6 ★Herald Volazj 0.30% 1 0.003
4 ★Xaril, Poisoned Mind 0.30% 1 0.003
4 ★The Voraxx 0.30% 1 0.003
7 ★Archbishop Benedictus 0.30% 1.01 0.00303
6 ★The Beast 0.30% 1 0.003
9 ★Nozdormu 0.30% 1 0.003
7 ★Swamp King Dred 0.30% 1.01 0.00303
7 ★Malkorok 0.30% 1.02 0.00306
5 ★Captain Greenskin 0.30% 1.01 0.00303
4 ★Twig of the World Tree 0.30% 1 0.003
6 ★Madam Goya 0.30% 1 0.003
8 ★Woecleaver 0.30% 1.02 0.00306
8 ★Anomalus 0.30% 1 0.003
9 ★King Mosh 0.30% 1.02 0.00306
6 ★Grumble, Worldshaker 0.30% 1.01 0.00303
9 ★Krul the Unshackled 0.30% 1 0.003
8 ★Geosculptor Yip 0.20% 1.05 0.0021
4 ★Lilian Voss 0.20% 1.01 0.00202
9 ★Hadronox 0.20% 1 0.002
2 ★Nat Pagle 0.20% 1 0.002
7 ★Cho'gall 0.20% 1 0.002
1 ★Kingsbane 0.20% 1 0.002
9 ★Ozruk 0.20% 1 0.002
9 ★Mayor Noggenfogger 0.20% 1 0.002
2 ★Millhouse Manastorm 0.20% 1 0.002
3 ★Sergeant Sally 0.20% 1 0.002
5 ★Hallazeal the Ascended 0.20% 1.02 0.00204
4 ★Sherazin, Corpse Flower 0.10% 1.01 0.00101
2 ★Hobart Grapplehammer 0.10% 1.08 0.00108
8 ★King Togwaggle 0.10% 1 0.001
2 ★Nat, the Darkfisher 0.10% 1 0.001
8 ★Rotface 0.10% 1.02 0.00102
7 ★Temporus 0.10% 1 0.001
2 ★Clutchmother Zavas 0.10% 1.01 0.00101
5 ★Finja, the Flying Star 0.10% 1.01 0.00101
3 ★Dragon Soul 0.09% 1 0.0009
1 ★Patches the Pirate 0.09% 1 0.0009
7 ★Rhok'delar 0.08% 1.01 0.000808
2 ★Lorewalker Cho 0.07% 1 0.0007
5 ★Blood-Queen Lana'thel 0.04% 1.04 0.000416
8 ★The Runespear 0.04% 1 0.0004
6 ★Moorabi 0.02% 1.06 0.000212
8 ★Kel'Thuzad 0.01% 1 0.0001
9 ★Nefarian 0.01% 1 0.0001
6 ★Reno Jackson 0.01% 1 0.0001
8 ★Ragnaros the Firelord 0.01% 1 0.0001
9 ★Arch-Thief Rafaam 0.01% 1 0.0001
6 ★Sylvanas Windrunner 0.01% 1 0.0001
8 ★Chromaggus 0.01% 1.08 0.0000864
7 ★Dr. Boom 0.01% 1 0.00008
7 ★Troggzor the Earthinator 0.01% 1 0.00007
9 ★Icehowl 0.01% 1 0.00007
6 ★Emperor Thaurissan 0.01% 1 0.00007
6 ★Toshley 0.01% 1 0.00006
8 ★Sneed's Old Shredder 0.01% 1 0.00006
5 ★Loatheb 0.01% 1 0.00006
5 ★Vol'jin 0.01% 1 0.00005
6 ★Maexxna 0.01% 1 0.00005
4 ★Elise Starseeker 0.01% 1 0.00005
8 ★Foe Reaper 4000 0.01% 1 0.00005
6 ★Justicar Trueheart 0.01% 1 0.00005
9 ★Mal'Ganis 0.00% 1 0.00004
9 ★Mekgineer Thermaplugg 0.00% 1 0.00004
3 ★Brann Bronzebeard 0.00% 1 0.00004
5 ★Nexus-Champion Saraad 0.00% 1 0.00003
5 ★Blingtron 3000 0.00% 1 0.00003
6 ★Mogor the Ogre 0.00% 1 0.00003
5 ★Feugen 0.00% 1 0.00003
3 ★Fjola Lightbane 0.00% 1 0.00002
7 ★Chillmaw 0.00% 1 0.00002
5 ★Hemet Nesingwary 0.00% 1 0.00002
4 ★Gormok the Impaler 0.00% 1 0.00002
8 ★Rhonin 0.00% 1 0.00002
5 ★Bolvar Fordragon 0.00% 1 0.00002
7 ★Eadric the Pure 0.00% 1 0.00002
7 ★Confessor Paletress 0.00% 1 0.00001
3 ★Dreadscale 0.00% 1 0.00001
4 ★Baron Rivendare 0.00% 1 0.00001
9 ★Anub'arak 0.00% 1 0.00001
6 ★The Skeleton Knight 0.00% 1 0.00001
7 ★Skycap'n Kragg 0.00% 1 0.00001
6 ★Gazlowe 0.00% 1 0.000009
7 ★Gahz'rilla 0.00% 1 0.000009
6 ★Bolf Ramshield 0.00% 1 0.000009
6 ★Trade Prince Gallywix 0.00% 1 0.000007
9 ★Majordomo Executus 0.00% 1 0.000005
3 ★Eydis Darkbane 0.00% 1 0.000005
1 ★Sir Finley Mrrgglton 0.00% 1 0.000004
8 ★Shadowreaper Anduin 0.00% 1 0.000004
7 ★Malorne 0.00% 1 0.000004
9 ★Frost Lich Jaina 0.00% 1 0.000004
7 ★Neptulon 0.00% 1 0.000002
7 ★Flame Leviathan 0.00% 1 0.000002
6 ★Deathstalker Rexxar 0.00% 1 0.000002
10 ★Bloodreaver Gul'dan 0.00% 1 0.000002
9 ★Aviana 0.00% 1 0.000002

Time Frame: Patch 10.4

Source - HSReplay

submitted by /u/UnluckyPenguin
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I'm not sure if I should be proud of myself, but I did set a new personal record.

Posted: 14 Mar 2018 07:04 PM PDT

Decided to try out the new Arena system today. People said the Legendary rates got higher. Wasn't expecting this though...

Posted: 14 Mar 2018 02:13 AM PDT

I kinda like polymorph:???...

Posted: 14 Mar 2018 03:16 PM PDT

Pretty stable Unstable Evolutions

Posted: 14 Mar 2018 11:01 AM PDT

Zalae's master plan

Posted: 14 Mar 2018 04:35 PM PDT

Gloudas makes a submission to "So you think you can cast"

Posted: 14 Mar 2018 02:27 PM PDT

Ben Brode had been replaced by an imposter!

Posted: 14 Mar 2018 06:32 AM PDT

So in the Witchwood announcement video, right at the beginning, it says that Ben Brode and friends disappeared in the woods. In the description, it says that Dave forgot the bring the camera back, and Brode has been active on Twitter and Reddit, so most of us assume he is still alive right?

WRONG! You can clearly hear their screams of terror at the end of the video. The only people who make those noises are people in mortal peril. There is also the fact that they are in the middle of a forest at night, there's no way they came out of that without any injuries. Running through a forest in the dark would surely lead to at least some scrapes. This is an important piece of information. Why? Well, "Brode" posted a picture of the three amigos after they returned from the camping trip, however they aren't injured at all! This is a clear sign that this image was photo shopped.

But if Brode isn't posting these things, who is? Well, as we all know, Brode's only purpose in life is to sell Hearthstone packs. But I suspect it's much more than that. I believe he is the largest factor in pack sales. With Brode disappearing, Blizz would stand to lose a large chunk of revunue. This is why they had backup-Brode, an advanced neural network which has been learning about how Brode acts online.

So here is my theory on the actual chain of events. After they found the footage in the woods, they obviously planned to keep it secret, however an insurgent Blizzard employee must have put it on their channel, perhaps in memory of Brode. In an effort for damage control, they update the description to say that Brode is fine, photo shop him into an image, and release backup-Brode onto the internet. Don't believe their lies, the Brode we knew and loved is gone.

submitted by /u/zapzya
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My 50 months of Hearthstone

Posted: 14 Mar 2018 03:06 AM PDT

Can they also remove 5 gold denominations from Arena in the next update?

Posted: 14 Mar 2018 07:25 PM PDT

I really don't see why there's a 5 gold denomination. I'm relatively new so unless there was a use for it in the past, there's literally nothing you can do with 5 gold aside from just trying to piss off people with mild OCD. Or maybe they can add buy random card for 15 or 25 gold?

submitted by /u/smittymj
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To bad you didn't play around mini-Yogg

Posted: 14 Mar 2018 03:54 PM PDT

This week's Tavern Brawl is "Cart Crash at the Crossroads" (March 14th, 2018)

Posted: 14 Mar 2018 09:01 AM PDT

Happy Pie Day everyone! Enjoy some funnel cakes.

Description: You collided with another Hero and your decks are mixed up! Pick another hero at the start of the game; your deck will be a random combination of the two classes!

Chalk Board


Starcraft Tavern Brawl and the extra packs are next week, guys.

submitted by /u/deviouskat89
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Looking Back on Hearthstone Expansions

Posted: 14 Mar 2018 10:59 PM PDT

Celebrating the 4th Anniversary of Hearthstone and the announcement of The Witchwood (Hearthstone's newest expansion), I decided to take a look back on the expansions of the past. This is a brief history of Hearthstone. If I missed anything you think is worth mentioning, please remind me in the comments:

Curse of Naxxramas

The one that started it all. This adventure is just nostalgia-central for any long-time players. Naxx brought creative new cards and bosses, all of which were awesome additions to the game. Er, most of which (I'm looking at you, Undertaker!). Even though this expansion didn't add any new keywords to the game, it made Deathrattle a force to be reckoned with (Still looking at you, Undertaker). But seriously though, Undertaker Hunter is probably THE MOST broken deck in Hearthstone history, just look it up if you don't know what I'm talking about. Loatheb was also introduced in this expansion, and since Naxx's release he's remained the best and most consistent anti-spell tech card in the game. Overall, really great expansion; probably the main reason the game is still alive today since it paved the way for Blizzard to make new expansions in the future.

Also, Kel'Thuzad is in this expansion. You heard me right. KEL'THU-FREAKING-ZAD!

Goblins vs. Gnomes

First BIG expansion! Followed up on Naxxramas and was one the most significant changes made to the game in Hearthstone history. Best known for releasing a slew of new cards with random effects. RNGesus was born! This brought a lot of the "fun" factor that comes from watching Hearthstone, though it also led to people smashing their heads over the keyboard (#NeverLucky). Mechs were introduced as a tribe, and since GvG rotated the tribe synergies have essentially been deleted from Standard. Still have fond memories of those guys, though, and many un-fond ones, too. Mech Mage was pretty annoying. Oh, and who can forget the infamous DOCTOR BALANCED! Yeah, you remember that guy! The old king of Hearthstone!

Heehee-eh hoo heh heh!

Blackrock Mountain

Hearthstone's second adventure. Brought lots of DRAGONS! Many Dragon synergy cards were introduced, most notably Blackwing Technician and Blackwing Corruptor. Unfortunately, they still wouldn't really be a thing until a few expansions later (when more synergy cards were released). Patron Warrior was born as well, and it led to some pretty ridiculous OTK's when Grim Patron was used in conjunction with Frothing Berserker and Warsong Commander. Emperor Thaurissan was also released in this expansion, and has been used as a combo activator ever since then. Really cool card. Not much else to say, I guess, just a fun adventure.

The Grand Tournament

Introduced the keyword Inspire, which is kinda dead nowadays since it unfortunately kinda flopped. Just a little too inconsistent and expensive, I guess. This set was alright though. It introduced Justicar Trueheart, who upgraded your Hero Power, so that was a pretty sweet card. A lot like another legendary that was recently just announced. Secret Paladin became a dominating force due to Mysterious Challenger, which is a lot like Dr. Boom but instead of Dr. 7 he was referred to as Dr. 6, mainly because there was almost no way to work around all those Secrets without triggering multiple at the same time. I always wondered who was under that mask, but I guess it's just none of my business. Oh, and did I mention Totem Golem? Well, we'll talk about that guy later. Let's just move on to the next one.

League of Explorers

Oh man. Now we're talking! Hailed by many as one of the if not the best expansion Hearthstone has had to date, this expansion just brought so many awesome cards to the table. Reno, Brann, Elise, and Finley all saw play in competitive decks, and Rafaam is just plain awesome (even though he's not nearly as good as the others, #FeelsBadMan). The Discover keyword was also introduced in this set, and was a huge hit. I don't think there's been a single set since LoE that hasn't used it. It's just that good. Tunnel Trogg popped up, and he and Totem Golem began to wreak havoc in Aggro Shaman. The adventure was great, too, I had tons of fun with that.

Whispers of the Old Gods

"C'thun! C'thun! C'THUN!" and his bros Yogg and N'Zoth were all introduced in this expansion of Eldritch horrors. Old Gods was a great expansion. We got new staples, new archetypes, and new memes. Every class got some really nice cards except Priest (they were kind of a joke class back then). This expansion also saw the introduction of Standard format, so Naxx and GvG both rotated out. Of the four Old Gods, the only one that wasn't good was Y'Shaarj. His time to shine would come later, but at the time he just sucked. Yogg-Saron was a stand-out among the other three, as I fairly certain he was more RNG than the entire GvG expansion combined. This made him a really fun card and also a really game-breaking one, so he had to be nerfed. Still, PRAISE YOGG. Of the four, N'Zoth is definitely the Old God who has stood the test of time the best, since he gets better and better every time a good new Deathrattle card is released. C'thun on the other hand has been power-creeped into a meme archetype. #FeelsC'thunMan. N'Zoth is still my favorite, though, and nothing can change that. Sorry Yogg.

One Night in Karazhan

"Come insiiiiiide... Meet your friends at the door! We've got a feast like you've never seen before!"

Dang, I'll never get that song out of my head. This was Hearthstone's last adventure expansion, and it while it brought a lot of good cards it also brought a lot of bad ones. I guess it just didn't live up to LoE. To be fair, though, those are kind of big shoes to fill. ONiK saw Shaman at its peak thanks to the combined effort of Spirit Claws, Maelstrom Portal, the Trogg-Golem opener, and WotOG's infamous 4 mana 7/7. Barnes came in this set, and he's brought us all a tale of true terror, turning Y'Shaarj into a competitive card. Medivh and the Curator are also worth mentioning, since they have been pretty prominent parts of decks for the past two years. The theme isn't for everyone; it's an extremely goofy Hearthstone take on the haunted tower of Karazhan, but while I love undead Moroes and Barnes that theme music is just so nice and funky! Dang, I can listen to that groovy beat all day!

Mean Streets of Gadgetzan

This expansion introduced tri-class cards, falling under the Kabal (Mage, Warlock, Priest), Jade Lotus (Druid, Rogue, Shaman), and some other, meme-tier cards that I think had something to do with handbuff (RIP Don Han'Cho). Also (Trigger Warning) Patches is in Charge now! Patches and his bro Small-Time Buccaneer took over the meta, and they left ruin in their path. Pirate Warrior and Rogue decks utilized these guys to their fullest potential. On another note, Reno/Highlander decks saw a lot of support in this expansion in the Kabal classes. Kazakus was and still is a really good card, carrying the torch of Highlander decks even after Reno rotated out of Standard. Priest also got a lot of OP cards, since the class was still really weak during the Karazhan meta. More on that later. Aya Blackpaw and the Jade Lotus was also really good, particularly in Druid because they had Jade Idol, which was also one of the most hated cards of all time. It was so much so that Blizzard eventually had to release a tech card that counters it in KoFT. My personal favorite card in this set btw is Dirty Rat. It's a nice combo-breaker with a significant risk attached to it. Fun fact: He's also a Kobold without a candle. #TheMoreYouKnow

Journey to Un'Goro

Arguably one of the most balanced and diverse metas in Hearthstone, Un'Goro was another really great expansion which kicked off the Year of the Mammoth. Really great stuff! This expansion introduced Quests, most of which weren't that meta-defining with the exception of The Caverns Below and Fire Plume's Heart. Mage Quest was alright since it brought back Exodia Mage (after Echo of Medivh had rotated). Everyone expected the Hunter Quest to be insanely broken but it turned out to be a piece of trash. The real game-breaker was The Caverns Below, which was the first legendary since Yogg to get nerfed. Anywho, several other stand-out legendaries are Lyra the Sunshard, Sunkeeper Tarim, and Sherazin Corpse Flower. This expansion also introduced the Elemental tribe, so Ragnaros and all his fiery BRM buddies got a nice promotion. Pirate Warrior was still pretty prominent, especially so since Reno had rotated out. Overall, dinosaurs were a neat concept for Hearthstone and Blizzard definitely delivered a nice, clean expansion with this one.

Knights of the Frozen Throne

Ah yes. Knights of the Frozen Throne. The expansion killed us all and resurrected us into formidable, undead warriors. It brought us Death Knights in the form of Hero cards! The best ones were Gul'dan, Anduin, and Malfurion ones. This was an interesting expansion. The Lich King, after so many years, finally made his HS debut. There was also a pretty powerful common card called Bonemare, aka the new Dr. 7 (he used to cost 7 then). At the start of KoFt, Jade Druid reigned supreme thanks to the addition of two little cards named Ultimate Infestation and Spreading Plague. In short, the ramp was insane and people were playing UI as early as Turn 4. People relied completely on their Skulking Geists to destroy these Jades. Hearing our complaints, Blizzard eventually nerfed Druid and then two new bad boys walked into town: Prince Keleseth and Shadowreaper Anduin. Prince Keleseth had been ridiculed as a terrible, deck-crippling card in set reviews, only now Tempo Rogues decided to try him out with 2x Shadowstep to essentially win the game by Turn 2. So... yeah. In your face, I guess? And of course, Highlander Priest, using the combo of Kazakus, Raza the Chained, Prophet Velen and Shadowreaper Anduin, finally made Priest the top-tier class! Which was really great, until we all got sick of it and started to hate Priest's guts. Oh well.

Kobolds and Catacombs

This set is really funny in my opinion. Not only did it introduce Legendary weapons for each class, but it also brought meme cards to a whole new level. Many terrible meme cards were released, like Meme King Togwaggle and the Darkness. However, some of them, namely Rin the First Disciple, turned out to be excellent cards if used in the right deck. The best Legendary weapons are Aluneth and Skull of the Man'ari, but Val'anyr is also pretty good (just not used right now). Kingsbane also sees play in the okay archetype of Kingsbane Rogue, and Rhok'delar is a pretty good card to use in Spell Hunter (though Barnes-Y'Shaarj outclass it). Other significant cards are Carnivorous Cube (staple in Cubelock) and Spiteful Summoner (staple in Spiteful Priest). Priest also got some OP goodies in Duskbreaker and Psychic Scream to make up for the upcoming rotation of MSoG, putting it over the edge in power level. Oh, and who can forget this little guy?

"🐛In the dungeon I go deeper🐛in set reviews I was a sleeper🐛when minions die I get cheaper🐛"

You guessed it right, it's the Corridor Creeper. Welcome to Neutralstone, fellas! A place where Patches, Bonemare and Corridor Creeper were used in pretty much any deck that could utilize them! Tempo Rogue and Highlander Priest remained the dominant decks for a while, but then the three Neutrals of Neutralstone got nerfed (best cards in Tempo Rogue) and so was Raza the Chained. So, Highlander Priest and Tempo Rogue were dethroned, and Patches wasn't in Charge anymore. Yaharr. Subsequently, Cubelock has replaced Highlander Priest in the meta, and Dude Paladin, discovered to no longer be a meme, replaced Keleseth Rogue, which takes us to the present.

The Witchwood

Hey don't look at me! I don't have a crystal ball! How am I supposed to know what the next expansion is like?

All jokes aside, I'm excited for the upcoming Hearthstone expansion. The six cards announced all seem very promising from a mechanics standpoint. The haunted forest theme gives me a lot of excitement, and I'm looking forward to see what's in store!

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First time losing to the Ancient One, not even mad

Posted: 14 Mar 2018 01:26 PM PDT

9 Classes in 10 Days Finale: Neutrality Special, Kraken the Rotation

Posted: 14 Mar 2018 07:31 AM PDT

What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality? -Zapp Brannigan

Welcome to the final day of 9 classes in 10 days. This one is going to be very simple and have a nice bow to wrap things up with as we take a look at Neutral cards leaving us with the Year of the Raven. Some cards have been mentioned in previous write ups but this is really just an overall view of all the neutrals with brief touches on their impact here or there. I separated them by set and there won't be sections for decks or nerfs in this write up.

The Old Gods

C'thun, C'thun, C'THUN! This was the first Legendary that blizzard gave away free to everyone (Maexxna doesn't count). C'thun ranged from budget friendly starter deck to top tier control warrior deck. He gave you a finisher no matter what deck you put him in and most of his buff minions were at the common or rare slot. This was just such a good card and such a great way to help get new players into the game. It's a shame that he's been so effectively power creeped out of the metagame.

Yogg-Saron, Hope's End: Soon we will no longer bow before the god of death (in standard) but he really helped define what the Old Gods set was. Even after the nerf, Yogg has still seen an incredible about of play. Whether you loved him or hated his guts, his passage will be felt and the game is going to be just a little less random without him.

Y'Shaarj, Rage Unbound: This god never took the meta by storm during his own set, but he's been a big part of the year of the Mammoth when paired with Barnes. The two of them leaving has large implications for both Big Priest and Spell Hunter as those are the most common places to find both. Ramp Druid might also miss the presence of such a powerhouse late game card.

N'Zoth, the Corruptor: At one point in time, people thought N'zoth would be impossible to counter or contain in the wild format. He has been a big part of any Deathrattle control shell that has sprung up for his entire lifespan. N'Zoth is probably the most successful of the old gods as he has been in a higher level deck in nearly every single meta. Standard will be a strange place without this late game revival titan.

Deathwing Dragonlord: This Deathwing has seen some competitive play throughout the meta's though it has been a rare inclusion in a lot of decks. The Dragonlord was one of the great options to high roll in Spiteful Priest as the deck also utilized a Dragon package so you could usually get additional value when this minion died.

Corrupted Healbot: This card is getting featured because of the OTK Priest that is currently found occasionally on the ladder. This was one of the weird takes on an old card that never took off.

Faceless Shambler: This was an interesting Taunt that saw some flex inclusion in a couple of different Value oriented decks through its life. It never took the meta by storm but much like most of the Neutral's featured in this final write up, it is an interesting tool that standard will no longer have access to soon.

Eater of Secrets: the ultimate secret tech has seen flex play whenever Mage, Paladin, or Hunter has gotten particularly reliant on their secrets while being meta relevant…. So not often. But it's still a good piece of tech that we're losing to the rotation.

The BoogeyMonster: This World… SO Delicious! …. That's his entry line in case you didn't open 3 of these. This is the greatest reason to change the Legendary rule.

Infested Tauren: This is another tool that didn't see too much play but was a flex tech choice in N'Zoth decks because of the Taunt. In fact it's one of the few Neutral Taunt minions in standard. That doesn't mean as much with N'Zoth leaving, but it was a solid tech card and that's why it's here.

Bilefin Tidehunter This is another card that doesn't look like much on the surface but this was played in both Murloc shells outside of Paladin and Zoo shells during the Old Gods meta as it was 2 bodies and half of it had taunt. It became mostly a tech card and Murloc Paladin didn't run it outside of very experimental tech inclusion in early Un'goro. This also saw some limited tech inclusion into Pre-nerf Quest Rogue as a form of stabilization post quest completion or to help stop early aggression.

The Last Adventure

Netherspite Historian Losing this card is going to be a huge hit for the Priest class. As already mentioned during the Priest write up, Dragon Priest was the big deck for the class to fall back on and this was one of the key pieces to make it go. Whether it was discovering a big late game Dragon or finding your 4th Drakonid OP, Netherspite Historian was an incredibly powerful tool that the class, and any Dragon deck, will miss.

Violet Illusionist This is a card that didn't really have an impact on the meta per say, but was an interesting tool for fatigue based decks and Warlock decks to a lesser extent. I don't think standard will miss it, especially since it was a tech choice for mill decks, but it was a very unique effect. It was also utilized in a lot of 'test decks' to make sure you could see an interaction for testing purposes outside of the ladder.

Arcane Giant Another Giant that is leaving us with the rotation. This one being tied to spell triggers and it produced a few interesting decks during its time. Most notably it saw play after the Yogg-Saron nerfs as a different path to victory in spell heavy decks like Tempo Mage and Token Druid. Miracle Rogue built a deck around this card and Gang Up to create several copies of the Giant for the later in the game. It doesn't do much now but it had a big impact when it came out.

Book Wyrm This is another incredibly flexible Dragon that saw some success at various points of its time in standard. Most recently it is seeing play in Control Priest as 3 is the magic number to kill certain problematic minions. This has been a great card to include in Dragon shells as a strong tempo play.

The Curator It was fun to go back and see some of the ideas that people had for this card in the initial release thread. As it turns out, The Curator was used for a lot of those purposes. The curator turned out to be a flexible tool for midrange and control decks that wanted to use specific minions with certain tags. Its loss may not be felt but it is worth mentioning.

Medivh, the Guardian Control decks are going to look a lot different without the life of the party around. Medivh didn't really start seeing play until the Year of the Mammoth as Ragnaros the Firelord was still in standard. Since the creation of the Hall of Fame set, Medivh has taken residence in the 8 mana slot of any deck with a few strong late game spells, and even some that don't, as the go to value generator. He was also the original every class weapon.

Barnes "TONIGHT! A tale of true terror!" as the lead actor moves on to wild. Barnes is an extremely polarizing card in today's meta weather that be with Y'shaarj shenanigans or in Big Priest. Surprising or not, Barnes was not a problematic minion during the Year of the Kraken. In fact he was a bit of a rare sight largely because a deck with very few minions or a deck that ran only big minions and constantly revived them just didn't work. It wasn't until we got the slew of tools we have now that we've seen the outcry.

The Mean Streets

Patches the Pirate: Patches the Pirate might go down as the most meta warping neutral minion to have ever been released. It took 14 months from release for this card to finally get hit by any form of nerf. Prior to the nerf, Patches was fit into any aggressive deck, and several forms of Tempo decks, simply because of the power of deck thinning combined with the board development. Patches turned Pirate Warrior from a slight meme tier 3 / tier 2ish deck into a meta defining deck through the entirety of Un'goro. Patches helped make Shaman such a powerhouse during the height of Shamanstone in both their Aggro and Mid-Jade builds. During the year of the Mammoth, several classes would fit some form of pirate package into their decks simply to put in Patches… Even Priest ... What more can be said? Here is a special bonus look at the initial reveal discussion thread.

Small-Time Buccaneer As much as Patches was such a meta defining feature of the past year, Small-Time Buccaneer was a defining feature of the Mean Streets meta. It was this minion coupled with the low cost weapons found in Shaman and Warrior that really helped those classes take command of the early tempo and snowball out of control. He may not look like much on the surface but this card truly changed the entire landscape of the meta while he was unnerfed.

Mistress of Mixtures One of the few current Neutral healing options is leaving us with the rotation. Mistress of Mixtures is most prominently featured in Warlock currently but the card has seen play in a lot of control decks through her lifespan. She has done so much in her time being able to come out and contest aggressive boards early, heal in the later stages, be revived with N'zoth for more healing. Just an overall great card.

Dirty Rat The anti-combo tech is leaving us. This has been a very interesting card for its life in standard. While you can play it on 2 mana, the odds of it going horribly wrong are higher as you can't follow that up with a removal spell. There's also been the game of cat and mouse between control decks where you tried to hold off on Dirty Rat until you could maybe hit the enemy's Raza or Malygos/Alexstrasza with a removal spell in hand. It is a useful tech card that saw a ton of varied play.

Auctionmaster Beardo The Auctionmaster is leaving us with the rotation and with him, any OTK potential of the DK Paladin (barring replacements). This card has seen play a few times, it was one of the tools combined with Raza the Chained during Mean Streets and Un'goro to try to take advantage of a 0 mana hero power. It saw play after in Paladin as people tried to make the OTK deck to work before finding the right control tools.

Bomb Squad Okay, this card never made an impact, but its getting mentioned because it was the worst roll you could possibly get as a mage using Firelands Portal. It has cost so many people so many games that I want to make sure people remembered the low roll one last time before she leaves us.

Burgly Bully This is a key center piece to the current iteration of OTK Paladin. Without this card alongside Beardo, the DK Paladin hero power can't be used 4 times in a turn. As for its usage in the meta, it was usually a tech inclusion in a few different control shells as you usually had a larger hand that could take advantage of more mana. It also was a big enough minion to be able to survive the turn it came down while creating a disincentive for your opponent to play spells.

Doppleganster This card was initially looked at as being THE tool to make Hand-buff work. It didn't. Instead it started seeing play during the Un'goro meta has a huge swing turn for Shaman when combined with Evolve. So that's why it is being featured here. With this tool being rotated out, the Evolve power of DK Thrall and Unstable Evolution is going to be a bit lower as this just let you get so many high cost targets out.

Finja, the Flying Star This legendary has largely been power creeped out of the meta as the only Murloc decks are Paladin and Call to Arms doesn't need you to kill something to activate. This was a powerful tool during Un'goro with murloc decks (again mostly Paladin) and towards the end of Mean Streets with the emergence of token Murloc Druid and Aggro Water Rogue.

Second-Rate Bruiser If you didn't play Hearthstone during the Mean Streets meta, you might never have known about this card. It was a staple of any slower decks as Patches and pirate scourge usually created enough minions early that this regularly costed 3 on turn 3. It was a key piece of stall power to help get you to the mid stages of the game and start trying to overcome the aggro power.

Grook Fu Master There was a brief moment in time when this was included as a one of in several attempted to make a deck that utilized Corpsetaker. It was the most fairly costed Windfury effect available that wasn't a completely useless dead draw later in the game.

Mayor Noggenfogger This card has taken no meta by storm but when the Mayor shows up it's gonna be a wild ride. This is a minion that would only show up when generated by random effects, which is fitting considering he makes all future effects very random. It is another fun Legendary that no one crafted.

Naga Corsair This Pirate has seen play in many Pirate Warrior shells post Mean Streets (from the data I found it was a fringe tech inclusion during) And most recently has found a place in Kingsbane Rogue decks. With the rotation to Wild, Kingsbane in particular is going to be a strange place as only Captain Greenskin and Deadly Poison will be in standard to buff the weapon's attack. Blizzard is going to have to give Rogue more weapon buff if they want Kingsbane to be useful in Standard after this tool leaves them.

Weasel Tunneler I know people would be super pissed if I didn't include this card. Weasel Tunneler has been an experimental card in a few meta's that has usually been cut until most recently with the emergence of Weasel Priest. The card that gives the deck its name is rotating soon so the deck won't be around much longer. Enjoy it while you can.

Hall of Fame

Coldlight Oracle is one of the two neutral minions moving over to the Hall of Fame set. Oracle has had a very strange life in standard. For most decks, you don't want your opponent drawing cards so seeing an oracle drop usually meant that you were either facing a combo deck or a mill deck. Either way, it almost always meant that your opponent was up to no good. It is a bit strange that Blizzard is choosing to move this draw effect over Gadgetzan Auctioneer, but I think this is a good change that will allow different 'both players draw' styled effects to be explored in the future.

Molten Giant They are changing it back but the image is the initial nerf to Molten Giant. The Molten Giant nerf has been massively controversial since it was done and the reversion and moving to the Hall of Fame set has been asked for during the entire year of the Mammoth. We finally have the old giant back and Blizzard has set a precedent that they may be willing to revert old nerfs and move specific cards into the Hall of Fame set in the future but do not be surprised if they wait for the change of the year to do so.

Small FAQ Add-on special!

How long did this write up take?
All told, I spent about 35-45 hours total on it between research, writing, and editing for every class. Some of it I knew as I played during these meta's and some of it I had to infer and learn about as I didn't have the collection to play a few of the classes and decks that I talked about… Warrior was the worst one for me to write about as I did not really have a lot of Warrior cards til Un'goro. I only had a budget version of C'thun at the time.

What did you do while writing?
Usually I was watching a stream on Twitch. I have a couple streamers I follow regularly and two spectacular ones I sub to. Also I memed about Vikings quarterbacks over on /r/nfl.

Will you do this again next year?
Most definitely! Though I will definitely make a call for writers and attempt to delegate a few classes out to other people instead of trying to take on this whole thing alone. So if you want to be a writer next year…. Ehhhh finger guns

What is your highest rank in Hearthstone?
The highest rank I've ever achieved is rank 3. Sometimes I sit around 15-10 if its a bad month, usually I'm between 10-5 depending on how much time/desire I have to play the game. It also doesn't help that I really enjoy stupid meme decks and creating dumb ideas instead of just grinding up rank.

What is your favorite meme deck?
Big Priest Goes Bad, where its Big Priest, but I replaced Lich King, Ysera, and the Statues with Blood of the Ancient One, Mayor Noggenfogger, and Gruul. It is exactly as terrible as it sounds but the 25 seconds of sheer confusion when Barnes pops out the mayor is worth it every time.

That is it for a look at the Neutrals and the final day of 9 classes in 10 days. I hope you've found all of this to be informative or at the very least, nostalgic. If you think i missed an important Neutral minion, drop it below and I'll try to get it included. Here is a Link to the Hub and the end of this fun project! It has been interesting for me to really look close at the entire year and take in what will change moving forward, and it's been wonderful to see how many people enjoyed these write-ups and added their own interesting insights. Thanks for reading and I'll see you on the ladder!

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Brawl till you fall.

Posted: 14 Mar 2018 11:07 AM PDT

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